Writing, Narrative and Storytelling

The following is a list of screenplays I’ve created and turned into digital storyboards with fellow collaborators. This was done in a 3D-game-engine because I lacked a physical camera at the time.

Please click either the larger images or title to be brought to a seperate page containing a gallery and carousel.

Once my hardware allows it, I’ll continue this work in Blender.


The Soldier’s Mask

Wyman, Zethus, and Sairina are running out of food far away from home, while escorting a prisoner. They begin to discuss their options.

This narrative was a qualitative research project regarding the question of revenge, and the affects of abandoning one’s principles. Collaborator and Game Designer Simon Latusek was informed of necessary theories in dramaturgy and narratology, and we borrowed from the cinematic language of David Fincher and Roger Deakins.

The discourse question remains unanswered, but the progress was satisfactory.


Foundations

Miss Heatherwind asks a Priestess for counsel regarding a personal matter. The Priestess struggles with the answer.

A friend had a tragic experience, and were forced to deal with questions that felt familiar. Using the theories and approaches from the field artistic research, this narrative become a qualitative research project. Hope at times can be experienced as a cruel joke, prolonging suffering rather than relieving it. This work is an another addition to the colletive exploration of hope with all its cruelty, irony, and brilliance.

I’ll find a way to answer Nietzsche’s questions, but I need more time.


Back To You

Two lovers meet each other unexpectedly after not being in contact for some time.

The theory of male gaze implied that my academically informed creative choices were not impartial. Derived from Freudian-theories of desire, it assumes that what a person values will be reflected in where they turn their gaze; this also applies to where a person would place a camera. To fight this instinct, I invited collaborator Miss Dianto to take the directorial role, to let this work become a reflection of her desires and gaze.

Though the theories are incomplete, where male- and female-gaze differs is in the aesthetics of tacticility.


Take Aim

Milim knows their journey with Andro will end poorly, duty be damned. Thorne offers a solution that Milim wants to hear.

This project started as a smaller commission that grew naturally during the process. It changed into a testbed for various experiments for camera, lighting, and narrative delivery. One of the experiments was in focalization, which is a narratological term describing the “storyteller” within a narrative. In a visual medium, this means letting the emotional state of a character affect narrative delivery (i. e. camera and lighting).

Collaborator Matthews joined the project as co-writer and colleague, helping to keep my narrative on track through all the experiments. Glory, duty, and honor makes fools of us all.


Nova’s Exchange

Cain asked for help to rescue someone, and Nova was ready to help.

Collaborator T. D. lamented the results of a previous project caused by their directorial inexperience. Seeing an oppotunity I asked them to direct my next project. I needed help to improve shooting actions scenes, and T. D. needed a confidant that believed their vision had purpose.

The purpose of this project was to learn and test anime theories of delivering dramatic action called “wind-up, impact, and consequence”. Wind-up shows the start of a motion, impact shows a motion landing, add the two previous variables together to show consequence.


Debt Collection

Cain cannot refuse her offer.

My first narrative project started with a growing need. At that point, sound was the only role I had performed during the group projects at University, as flexibility regarding roles was dependent on the team. Because of this, I needed to know whether or not I could do more than just record and edit linear sound.

To test this I took the most standard dramaturgical format I could concieve and checked if I could make it visually engaging. If audiences were curious about the narrative afterwards, then I knew that this was a skillset I could build upon – This was my artistic precipice.

When the project was complete, people became curious and requested more story.