The Soldier’s Mask

Wyman, Zethus, and Sairina are running out of food far away from home, while escorting a prisoner. They begin to discuss their options.

This narrative was a qualitative research project regarding the question of revenge, and the affects of abandoning one’s principles. Collaborator and Game Designer Simon Latusek was informed of necessary theories in dramaturgy and narratology, and we borrowed from the cinematic language of David Fincher and Roger Deakins.

The discourse question remains unanswered, but the progress was satisfactory.